mirror of
https://github.com/NeteaseCloudMusicApiEnhanced/api-enhanced.git
synced 2026-10-20 22:51:23 +08:00
fix: 听歌识曲接口和 demo 页面问题修复和更新
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@@ -1,184 +1,199 @@
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<!DOCTYPE html>
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<head>
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<style>
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* {
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font-family: sans-serif;
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}
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pre {
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font-family: monospace;
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}
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a {
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font-family: sans-serif;
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}
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audio {
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width: 100%;
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}
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canvas {
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width: 100%;
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height: 0;
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transition: all linear 0.1s;
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}
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.canvas-active {
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height: 15vh;
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}
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pre {
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overflow: scroll;
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}
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</style>
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<style>
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* {
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font-family: sans-serif;
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}
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pre {
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font-family: monospace;
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}
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a {
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font-family: sans-serif;
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}
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audio {
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width: 100%;
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}
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canvas {
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width: 100%;
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height: 0;
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transition: all linear 0.1s;
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}
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.canvas-active {
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height: 15vh;
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}
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pre {
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overflow: scroll;
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}
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</style>
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</head>
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<body>
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<h1>听歌识曲 Demo (Credit: <a href="https://github.com/mos9527/ncm-afp" target="_blank">https://github.com/mos9527/ncm-afp</a>)</h1>
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<p>Usage:</p>
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<li>Select your audio file through "Choose File" picker</li>
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<li>Seek to a point where your music should sound the most distinct</li>
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<li>Hit the "Clip" button and wait for the results!</li>
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<p>Sorry if your music somehow sounds 100x awful here, since everything is in <i>telephone quality</i> and that's what <i>they</i>'re using :/</p>
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<h1>听歌识曲 Demo (Credit: <a href="https://github.com/mos9527/ncm-afp" target="_blank">https://github.com/mos9527/ncm-afp</a>)</h1>
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<hr>
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<p><b>DISCLAIMER: </b></p>
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<p>This site uses the offical NetEase audio matcher APIs (reverse engineered from <a
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href="https://fn.music.163.com/g/chrome-extension-home-page-beta/">https://fn.music.163.com/g/chrome-extension-home-page-beta/</a>)
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</p>
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<p>And DOES NOT condone copyright infringment nor intellectual property theft.</p>
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<hr>
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<p><b>NOTE:</b></p>
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<p>Before start using the site, you may want to access this link first:</p>
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<a href="https://cors-anywhere.herokuapp.com/corsdemo">https://cors-anywhere.herokuapp.com/corsdemo</a>
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<p>Since Netease APIs do not have CORS headers, this is required to alleviate this restriction.</p>
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<hr>
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<p>Usage:</p>
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<li>Select your audio file through "Choose File" picker</li>
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<li>Hit the "Clip" button and wait for the results!</li>
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<audio id="audio" controls autoplay></audio>
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<canvas id="canvas"></canvas>
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<button id="invoke">Clip</button>
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<input type="file" name="picker" accept="*" id="file">
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<hr>
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<label for="use-mic">Listen from microphone</label>
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<input type="checkbox" name="use-mic" id="usemic">
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<hr>
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<pre id="logs"></pre>
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<audio id="audio" controls autoplay></audio>
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<canvas id="canvas"></canvas>
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<button id="invoke">Clip</button>
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<input type="file" name="picker" accept="*" id="file">
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<hr>
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<label for="use-mic">Mix in Microphone input</label>
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<input type="checkbox" name="use-mic" id="usemic">
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<hr>
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<pre id="logs"></pre>
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</body>
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<script src="./afp.wasm.js"></script>
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<script src="./afp.js"></script>
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<script type="module">
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import { InstantiateRuntime , GenerateFP } from './afp.js'
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const duration = 5
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const duration = 3
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let audioCtx, recorderNode, micSourceNode
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let audioBuffer,bufferHealth
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let runtime = InstantiateRuntime()
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let audio = document.getElementById('audio')
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let file = document.getElementById('file')
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let clip = document.getElementById('invoke')
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let usemic = document.getElementById('usemic')
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let canvas = document.getElementById('canvas')
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let canvasCtx = canvas.getContext('2d')
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let logs = document.getElementById('logs')
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logs.write = line => logs.innerHTML += line + '\n'
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function RecorderCallback(channelL){
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let sampleBuffer = new Float32Array(channelL.subarray(0, duration * 8000))
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let FP = GenerateFP(sampleBuffer)
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logs.write(`[index] Generated FP ${FP}`)
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logs.write('[index] Now querying, please wait...')
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fetch(
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'/audio/match?' +
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new URLSearchParams(Object.assign({
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audioFP: FP,
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duration: duration
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}))
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).then(resp => resp.json()).then(resp => {
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if (!resp.data.result){
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return logs.write('[index] Query failed with no results.')
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}
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logs.write(`[index] Query complete. Results=${resp.data.result.length}`)
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for (var song of resp.data.result) {
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logs.write(
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`<a target="_blank" href="https://music.163.com/song?id=${song.song.id}">${song.song.name} - ${song.song.album.name} (${song.startTime / 1000}s)</a>`
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)
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}
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})
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}
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let audioCtx, recorderNode, micSourceNode
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let audioBuffer, bufferHealth
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let audio = document.getElementById('audio')
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let file = document.getElementById('file')
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let clip = document.getElementById('invoke')
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let usemic = document.getElementById('usemic')
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let canvas = document.getElementById('canvas')
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let canvasCtx = canvas.getContext('2d')
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let logs = document.getElementById('logs')
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logs.write = line => logs.innerHTML += line + '\n'
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function InitAudioCtx(){
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// AFP.wasm can't do it with anything other than 8KHz
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audioCtx = new AudioContext({ 'sampleRate': 8000 })
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if (audioCtx.state == 'suspended')
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return false
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let audioNode = audioCtx.createMediaElementSource(audio)
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audioCtx.audioWorklet.addModule('rec.js').then(() => {
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recorderNode = new AudioWorkletNode(audioCtx, 'timed-recorder')
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audioNode.connect(recorderNode) // recorderNode doesn't output anything
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audioNode.connect(audioCtx.destination)
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recorderNode.port.onmessage = event => {
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switch (event.data.message) {
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case 'finished':
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RecorderCallback(event.data.recording)
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clip.innerHTML = 'Clip'
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clip.disabled = false
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canvas.classList.remove('canvas-active')
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break
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case 'bufferhealth':
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clip.innerHTML = `${(duration * (1-event.data.health)).toFixed(2)}s`
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bufferHealth = event.data.health
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audioBuffer = event.data.recording
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break
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default:
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logs.write(event.data.message)
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}
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}
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// Attempt to get user's microphone and connect it to the AudioContext.
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navigator.mediaDevices.getUserMedia({
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audio: {
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echoCancellation: false,
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autoGainControl: false,
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noiseSuppression: false,
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latency: 0,
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},
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}).then(micStream=>{
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micSourceNode = audioCtx.createMediaStreamSource(micStream);
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micSourceNode.connect(recorderNode)
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usemic.checked = true
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logs.write('[rec.js] Microphone attached.')
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});
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});
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return true
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}
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runtime.then(() => logs.write('[index] Wasm module loaded.'))
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clip.addEventListener('click', event => {
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recorderNode.port.postMessage({
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message: 'start', duration: duration
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})
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clip.disabled = true
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canvas.classList.add('canvas-active')
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})
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usemic.addEventListener('change',event=>{
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if (!usemic.checked)
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micSourceNode.disconnect(recorderNode)
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else
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micSourceNode.connect(recorderNode)
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})
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file.addEventListener('change', event => {
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file.files[0].arrayBuffer().then(
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async buffer => {
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await runtime
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logs.write(`[index] File ${file.files[0].name} loaded.`)
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audio.src = window.URL.createObjectURL(new Blob([buffer]))
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clip.disabled = false
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})
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})
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function UpdateCanvas(){
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let w = canvas.clientWidth, h = canvas.clientHeight
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canvas.width = w,canvas.height = h
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canvasCtx.fillStyle = 'rgba(0,0,0,0)';
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canvasCtx.fillRect(0, 0, w,h);
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if (audioBuffer){
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canvasCtx.fillStyle = 'black';
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for (var x=0;x<w * bufferHealth;x++){
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var y = audioBuffer[Math.ceil((x / w) * audioBuffer.length)]
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var z = Math.abs(y) * h / 2
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canvasCtx.fillRect(x,h / 2 - (y > 0 ? z : 0),1,z)
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}
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function RecorderCallback(channelL) {
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let sampleBuffer = new Float32Array(channelL.subarray(0, duration * 8000))
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GenerateFP(sampleBuffer).then(FP => {
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logs.write(`[index] Generated FP ${FP}`)
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logs.write('[index] Now querying, please wait...')
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fetch(
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'/audio/match?' +
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new URLSearchParams({
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duration: duration, audioFP: FP
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}), {
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method: 'POST'
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}).then(resp => resp.json()).then(resp => {
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if (!resp.data.result) {
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return logs.write('[index] Query failed with no results.')
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}
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requestAnimationFrame(UpdateCanvas)
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}
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UpdateCanvas()
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let requestCtx = setInterval(()=>{
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try {
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if (InitAudioCtx()) { // Put this here so we don't have to deal with the 'user did not interact' thing
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clearInterval(requestCtx)
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logs.write('[rec.js] Audio Context started.')
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}
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} catch {
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// Fail silently
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logs.write(`[index] Query complete. Results=${resp.data.result.length}`)
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for (var song of resp.data.result) {
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logs.write(
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`[result] <a target="_blank" href="https://music.163.com/song?id=${song.song.id}">${song.song.name} - ${song.song.album.name} (${song.startTime / 1000}s)</a>`
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)
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}
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},100)
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})
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})
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}
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function InitAudioCtx() {
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// AFP.wasm can't do it with anything other than 8KHz
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audioCtx = new AudioContext({ 'sampleRate': 8000 })
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if (audioCtx.state == 'suspended')
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return false
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let audioNode = audioCtx.createMediaElementSource(audio)
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audioCtx.audioWorklet.addModule('rec.js').then(() => {
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recorderNode = new AudioWorkletNode(audioCtx, 'timed-recorder')
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audioNode.connect(recorderNode) // recorderNode doesn't output anything
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audioNode.connect(audioCtx.destination)
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recorderNode.port.onmessage = event => {
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switch (event.data.message) {
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case 'finished':
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RecorderCallback(event.data.recording)
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clip.innerHTML = 'Clip'
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clip.disabled = false
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canvas.classList.remove('canvas-active')
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break
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case 'bufferhealth':
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clip.innerHTML = `${(duration * (1 - event.data.health)).toFixed(2)}s`
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bufferHealth = event.data.health
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audioBuffer = event.data.recording
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break
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default:
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logs.write(event.data.message)
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}
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}
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// Attempt to get user's microphone and connect it to the AudioContext.
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navigator.mediaDevices.getUserMedia({
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audio: {
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echoCancellation: false,
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autoGainControl: false,
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noiseSuppression: false,
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latency: 0,
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},
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}).then(micStream => {
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micSourceNode = audioCtx.createMediaStreamSource(micStream);
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micSourceNode.connect(recorderNode)
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usemic.checked = true
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logs.write('[rec.js] Microphone attached.')
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});
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});
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return true
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}
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clip.addEventListener('click', event => {
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recorderNode.port.postMessage({
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message: 'start', duration: duration
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})
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clip.disabled = true
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canvas.classList.add('canvas-active')
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})
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usemic.addEventListener('change', event => {
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if (!usemic.checked)
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micSourceNode.disconnect(recorderNode)
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else
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micSourceNode.connect(recorderNode)
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})
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file.addEventListener('change', event => {
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file.files[0].arrayBuffer().then(
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async buffer => {
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logs.write(`[index] File ${file.files[0].name} loaded.`)
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audio.src = window.URL.createObjectURL(new Blob([buffer]))
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clip.disabled = false
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})
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})
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function UpdateCanvas() {
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let w = canvas.clientWidth, h = canvas.clientHeight
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canvas.width = w, canvas.height = h
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canvasCtx.fillStyle = 'rgba(0,0,0,0)';
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canvasCtx.fillRect(0, 0, w, h);
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if (audioBuffer) {
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canvasCtx.fillStyle = 'black';
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for (var x = 0; x < w * bufferHealth; x++) {
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var y = audioBuffer[Math.ceil((x / w) * audioBuffer.length)]
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var z = Math.abs(y) * h / 2
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canvasCtx.fillRect(x, h / 2 - (y > 0 ? z : 0), 1, z)
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}
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}
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requestAnimationFrame(UpdateCanvas)
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}
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UpdateCanvas()
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let requestCtx = setInterval(() => {
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try {
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if (InitAudioCtx()) { // Put this here so we don't have to deal with the 'user did not interact' thing
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clearInterval(requestCtx)
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logs.write('[rec.js] Audio Context started.')
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}
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} catch {
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// Fail silently
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}
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}, 100)
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</script>
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